EVs: 252 Attack / 252 Speed
Nature: Adamant
Ability: Sheer Force
Moves: Brave Bird, Thrash, Superpower, Rock Slide
Hold Item: Choice Scarf
Braviary (Normal/Flying)
Scolipede (Bug/Poison)
EVs: 128 Defense / 128 Special Defense / 252 Speed
Nature: Jolly
Ability: Poison Point
Moves: Protect, Toxic Spikes, Venoshock, Megahorn
Hold Item: Black Sludge (to regain health)
Just gonna leave my team design notes here.
Its whole purpose is to lay out Toxic Spikes twice so any Pokemon switching in are badly poisoned. Protect helps stall for poison to kick in and for health to regen a bit. The other two moves are high powered attack moves that are really just there to add to the injuries. As long as Toxic Spikes have been layered twice, it can die.
Ideally it’d team up with Scrafty so I could Fake Out any immediate aggressors on battle start.













